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Terminal Rain

(April 2017 - Present)
GameWork In ProgressC#Procedural Generation
  • Procedurally generated city sprawl.
  • Retro ASCII aesthetic.
  • Futuristic hacking gameplay.

I've had a dream to buid a living, dynamic cyberpunk world for a long time. The goal for this game is to procedurally generate an almost infinite city sprawl with fully explorable buildings. The aesthetic is directly inspired by terminal graphics and ASCII art, as well as classic cyberpunk media

The Wild At Heart

(September 2017 - February 2018)
  • Dynamic 3D environment.
  • Mischeivous, mimicking AI companions.
  • Custom collision reaction system.
  • Custom shaders for water and fire effects.


Lead Programmer
(September 2017 - January 2018)
  • Accessibility-focused cooking game.
  • Released for iOS and Android.

Online Battle Arena

(June 2017 - November 2017)
  • Online multiplayer MOBA-like.
  • Rendered with React and CSS.
  • Supported on web and mobile devices.

I built a real-time online competitive game prototype that borrows concepts from card games and 'MOBA' games like Leage of Legends. The game runs on a node server and is rendered with CSS and React for mobile and desktop browsers.

OK K.O.! Dynamite's Action News

Project Lead, Lead Programmer, Designer, Writer
(June 2016 - May 2017)
  • Unique simon-says-like gameplay.
  • Lots and lots of heart poured into it.
  • Released for iOS and Android.

The Training Ground: Timbers E-Games

Lead Games Programmer
Wake Robin Games,
(March 2017 - May 2017)
  • Optimized for low power devices
  • Sound enabled.
  • Seriously, the sound works. On web. On all devices. There's even a rhythm game!

Personal Website (you're on it right now!)

(I've been doing this a long time...)

Hobby Game Development

Designer, Programmer, Art Roles
(2006 - Present)
  • A long-time hobby of mine since high school.
  • I made a lot of Flash Games. Those were the days...