Terminal Rain: A game where you search for meaning in a city sprawl world, avoiding the crushing influence of mega-corps, with only the neon light to guide you…
Welcome to the second devlog for Terminal Rain! I’d first like to show you some of the graphical updates I’ve been working on. I put some work into lights, making them brighter and larger, as well as improving their reflections. I also revamped a bit of the tilemap.
In the last update, heads tended to blend in with the background, and I spend some time coming up with a way to increase their visibility. I’ve chosen to differentiate the main character with a Snake Pliskin inspired eye patch. Since it’s a roguelike, I’m imagining each new character you play has a unique reason for why they wear it.
I’ve worked a lot on the hacking system, which involves actually traversing the wires of the building you’re in. Almost by accident, my work looks like a cool “electrical diagram” view that might make you reminisce back to physics or electrical engineering classes. Right now it’s fairly simple, but you can ‘hack’ through obstacles (slashes in the hacking view, locked doors in the real world) consuming energy, which can be replenished by hacking cellphones (two are in view in this screenshot). This comes with consequences, as too much hacking will bring the cyber-police on your trail. Exciting, isn’t it?
Anyway, that’s all for now. It’s hard to predict what I’ll do next, but I think I’d like to have a computer you can hack, and I’ll show you the cyber-police, which will hopefully do more than just follow you and stand patiently. Thanks for reading!
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