Golden Nights Gif Roundup #1

Well work on Canvasser is wrapping up so I think it’s about time I start posting more Golden Nights stuff. These are some monsters I’ve been working on.

I made the sand worm a while ago, but I just made a rock spitting animation (minus the rock). I like the sand worm because he turned out pretty expressive with his little tongue flapping around.




I also made the Djinn idle animation fairly recently. I think my favorite part about this animation is his nose. It’s three pixels and yet somehow it just looks totally like a strong masculine nose. Of course it only works when his head is tilted just like that.

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And lastly, the Construct+ idle. This guy is pretty big. Honestly I don’t know how I would’ve been able to do this one without GraphicsGale’s rotate tool. I always have to clean up afterwards, but being able to rotate a pixel drawing around without getting antialiasing like you would in traditional drawing programs is just amazing.

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Just When I Think I’m About Done…

I’ve been concentrating on bug fixes for a while now. I just squashed most of the major ones so I decided to do a playthrough to see if I was about ready to ship…

But man. I still have a lot of stuff to do. The game is playable, and about half of these bugs are inconsequentially visual, but I want this game to be polished. This game is my transition from child to adult game designer, my attempt at an entirely new genre, and I want this package looking neat, tidy and presentable. But it is a long road ahead (hopefully just a week or two)

On the bright side, I managed to get this awesome screenshot. The names are assigned randomly, and I thought this combination was particularly hilarious: