A little over a month ago, I published a blog post detailing my plans to make Canvasser 2033, a futuristic canvassing game with robots, and sequel to Canvasser. I made a playable prototype that I threw online (which took about two weeks to make in my free time), and planned to continually update it with user feedback.
After posting it and seeing the response I got from friends and other indie devs, I realized that the enthusiasm wasn’t there. At that point I decided it wouldn’t be worth it to continue working on it. From the outside, this can look like a failure, but I feel like this was a fantastic use of two weeks of work. Not only did I get to practice ‘selling’ a new game idea, but I was able to implement a basic conditional AI system for the first time.
Basically, I got to try a bunch of new things, as well as come to terms with the fact that a Canvasser sequel just isn’t in demand right now.